Justin Hartman

Software Engineer
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I'm an iOS Engineer at Fleetio. I enjoy taking pictures, playing guitar, and being mediocre at video games.


Projects

quack-logo

Quack is a web/mobile application a team and I developed for a software engineering course in 2018. The goal of the project was to create a modern way of take attendance and quizzes in class. We accomplished this by creating a web application for teachers to create classes and quizzes along with a mobile application for students to enroll and take attendance in class. We used React and React Native for the frontend of our applications along with a Node.js server connected to an SQL database with Apollo/GraphQL for our backend.

Languages used: HTML, CSS, JavaScript
Technologies/Frameworks used: Node.js, React, React Native, GraphQL


eatout-logo

Eat Out is a cross-platform mobile app that my friends and I made in the summer of 2017. It allows a group of people to find restaurants based on everyone's food preferences and hold a vote on where to eat. Once a restaurant has been picked, the app shows directions, estimated travel time, and a link to their Yelp page.

Languages used: Swift, Java
Technologies used: Firebase, Android Studio, Xcode


Games

In my free time, I like to make video games as a creative outlet while also refining my programming skills.

Coming soon: Yard Yarn.

Yard Yarn is a mobile game I'm currently working on. Playing as a yarn ball, run around the forever looping backyard as you evade various obstacles. Yard Yarn is being made with C# in Unity. I'm using Blender for 3D model creation.

yard-yarn-demo

Nort is a web-based multiplayer game that I worked on for a computer systems class. Inspired by Tron, players can create/join games and fight to be the last trail standing. The gameplay was created with vanilla JS along with Phaser.io for multiplayer functionality. Leaderboards and game lobbies are hosted with Firebase.

nort-logo

Chicken Hero was my first experience programming and my first attempt at making a video game. My friend and I ran a successful Kickstarter for the game as well as showing it of at Indy PopCon.
Chicken Hero was made with the GMS using the in-engine programming language.







Contact me at:
justindhartman@outlook.com